![]() ![]() Refresher Orb also got an additional 50 mana cost, bringing it up to 350 mana cost. The last major item change is a 200 mana cost attached to Refresher Shard, which greatly limits the number of heroes who can use this item now. Hand of Midas also received an interesting buff, as it now always drops a Neutral Item if one can be dropped. ![]() Shadow Amulet's invisibility only lasts 15-seconds now, a huge nerf to griefers, poor souls. Some of the more notable item changes include the addition of a 50 mana cost to Black King Bar, which is a buff to heroes such as Anti-Mage, Invoker, and Nyx Assassin. DOTA 2 NEUTRAL ITEMS UPDATEThe 7.32 update rebalanced 28 items, with most items receiving buffs to make them more viable. We're hopeful that previously ignored heroes will start coming back into the limelight thanks to this change. Enigma also becomes more popular due to his ability to always deny his own Flagbearer.Ī lot of new heroes may become viable due to their ability to secure this new creep. The new creep will shift lane dynamics significantly, teams might draft support Doom to ensure they kill the enemy Flagbearer. It also means that all players in the lane will focus on securing the enemy's Flagbearer while denying their own. DOTA 2 NEUTRAL ITEMS PATCHThis helps mitigate the passive gold nerf in patch 7.32, as supports gain the same gold from the Flagbearer as core heroes when it dies. It looks to be an extremely important creep, as killing it provides all opposing heroes in 1,200 radius the flagbearers bounty. The Flagbearer has 40% magic resistance and provides three health regen to all allies in a 700 radius. The new creep first shows up at the 2-minute mark and then spawns each minute after that. He achieved that in the 7.32 update by adding a new type of lane creep, the Flagbearer Creep. Primal Beast is now in Captain's ModeĮvery few patches, IceFrog likes to shake up the laning meta to keep players on their toes. ![]() Supports will now be a lot poorer in the new update so expect professional teams to field more thrifty supports in their games with cheaper item builds. Heroes now start with 85 passive gold and don't gain 100 passive gold until 40 minutes into the game. Heroes in Dota 2 gained 100 passive gold in patch 7.31 and that increases at the 5, 22, 40, 62, and 90-minute mark. Not only do heroes need more experience to level up, but there is also significantly less passive gold now. Teams will group up later in the game as they wait for power spikes from hitting certain talent levels. This means they are now significantly less powerful compared to the same in-game time as they were in previous patches. It now takes more experience to level up your heroes in Dota 2. DOTA 2 NEUTRAL ITEMS FULLWhile you can check the full list of changes here, we've narrowed down the biggest changes in Dota 2's 7.32 update that you should know about: The gameplay in Dota 2 just slowed down significantly After almost two years with the same map and metagame, players have finally received sweeping changes to Dota 2 ahead of the The International 11 (TI11) regional qualifiers.Īs with any significant update to the game, patch 7.32 brings some major changes that can overwhelm players left unaware. (Photos: Valve Software)ĭota 2's much-awaited 7.32 update has finally landed. Dota 2's 7.32 update brings some big changes to the game ahead of The International 11, including the new Flagbearer Creeps, new Aghanim's Shard and Scepter upgrades for plenty of heroes, and more. ![]()
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